This Game Development with Unity table of contents
Overview Getting Started Workflow Collaboration Assets Physics Scripting Browser Windows Mac iPhone and iPod touch Wii.
Unity is a multiplatform 3D game engine targeted largely for indie developers and casual games, although the scope appears to be expanding. Platforms include Mac (widget, browser and standalone), Windows (browser and standalone), iPhone and Wii. Note the Mac and Windows version are the same product. The most similar competitors seem to be Torque and Shiva. Other game engines are listed in Tools.
Unity games are created primarily in the Unity Editor. To create a game with Unity, the basic steps are:
1. Create a Unity project for the game.
2. Import assets.
3. Create a scene for each level.
4. In each scene, select and place assets, adjust parameters, add scripts…
5. Test run in the Editor.
6. Publish to the desired platform.
Tips for developing game :
• Don’t link unnecessary libraries (e.g. System.Diagnostics adds 700k)
• compress all audio
• compress all textures
• import texture without alpha if alpha is unused
• import textures without mip-maps if mip-maps are unused
• prune all unused assets from the scene
• prune all unused assets from Assets/Resources
• remove unused scripts from the project as all scripts are included in a build
• import fonts with smallest necessary character set (lower-case ascii is ideal)
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