A second tutorial for Unity designed to allow the reader to create a complete racing game. This tutorial will introduce more advanced concepts and techniques in Unity, and focus on scripting advanced functions with in the game. We will gradually build a complete game following easy step-by-step instructions and a progression of concepts.
The idea behind this tutorial is to provide users the opportunity to create a full, working game. This is a more advanced tutorial and will focus more on the general concepts of programming and scripting a complete game within the Unity environment. It will introduce you to advanced physics and modeling, camera views and styles that work for the racing genre, the basics of enemy AI, triggers, setting up more complex GUIs for a game, scoring and end-game goals. This tutorial assumes that you have a decent familiarity with the Unity interface and workflow, and also some familiarity with the first tutorial, as we are going to skip some basic concepts to quickly get in-depth into the game.
The tutorial will lead you through a series of steps that will build on one another, with detailed explanations so that you have an excellent working knowledge of the technical aspects of the finished racing game. There will also be some detailed explanations of basic programming questions and concepts. When complete, you will be able to take away scripts and techniques applicable to many other types of games that can be used in your own projects.
This Unity – Racing Game Tutorial contents :
Introduction, Setting the Scene, Controlling the Player’s Car, The Game Camera, The Other Cars and AI, Start Your Engines!
Download Unity – Racing Game Tutorial Section 1
Download Unity – Racing Game Tutorial Section 2
Download Unity – Racing Game Tutorial Section 3
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