VRay-Like Interior Renders with Mental Ray

April 14, 2010 Filed Under: 3DS Max, Autodesk Maya, Interior Design  

Contents : Rendering and Setting, Lighting with IBL, Vray for Maya, Render Test with Exterior Lighting, Render-Test (Teapot Room) and Path Material, Area Light Setting and Hint about Post Work, Explanation about: Mental Ray Shaders andRender Global Settings, Render Test (Teapot Room), Settings and Scene File, Advantages of Render in Passes, Rendering with FG + AO, Render Test and Usage of dirtmap in a mix 20 layer shading network, Hints about photon radius, New light dependent occlusion shader, Render Test with FG and ctrl_irradiance shader + Settings, Render Test (Teapot Room) + Scene File, PATH_MATERIAL + basic workflow + Scene File, Path Material Render Test + Alias Phenomonen Tutorial, Render Test with Multibounces in Mental Ray 3.3, GI Render Test (Teapot Room) + FG Freeze + Scene File, finalgather diffuse bounce, Explanation of caustics with FG only Technique, ….

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One Response to “3D Modeling Tutorial : Modeling Joan of Arc”
  1. nesrine says:

    thx

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