This 3DS Max Tutorial : Making Water Material by By Gerardo I. Ramirez, contact: firstname.lastname@example.org. Word from author “In this 3ds max tutorial I will show how to make a quick water material in 3d Max. Keep in mind there’s no special plugins used, just 3d Max materials, which will render much quicker.”
First Step : Open up the materials window. Pick a new material and change the diffuse color to a dark brown, so we can make some dirty water. Also change the “Specular” value to 90, and the “Glossiness” to 70.
Second Step : Go down to Maps – bump change the value to 30, hit none and choose noise material. Change the X and Y tiling value to 2, also choose fractal for “Noise Type”.
Third Step : Now lets do the reflections. Change the reflection value to 30, hit none and choose Reflect/Refract material. The default Size value of ….
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