This tutorial devided into two parts by Jonathan Williamson. Modeling head, before we go into this tutorial, first if you want to modeling something you must have a sketch or guide image for better result. Along with basic modeling tools also focus heavily on good topology and how to create a clean mesh that will deform well during animation. This tutorial will take you through the whole process from setting up a background image as a reference, to laying out the topology, to tweaking the final model proportions and mesh structure. You have to mastering the basic tools of blender 3d to follow this tutorial with easily.