3DS Max Tutorial : Illumination

July 10, 2010 Filed Under: 3DS Max, Lighting  

This tutorial is about the illumination of a room which is illuminated by sunlight coming trough a window (ideal for living rooms, kitchens and bed-rooms). There are many different illumination techniques that I teach for a interior-rendering. This one is quite easy. This 3ds max tutorial will use 2 different kind of lights. One is the “MR spot light” and the other is the photometric “free area light”. Before we begin it is very important to inform you that we will use “mental ray” as render engine (3d studio Max 8). Mental ray is a very stable render engine, and it allows to have very realistic renderings. Since we are using Mental ray for this tutorial it is very important to use “real measurements” for all the interior/furnitures that we have to create. Otherwise the result will not be optimal. It would be important to have already a bit experience with the mental ray settings since this tutorial will not explain all settings ( settings about rendering and materials are in other tutorials of the FDA ). The first light ( mr area “spot” light ) must be located outside the room. You must move the target of the light trough the window and place it inside the room.

Download PDF 3DS Max Tutorial : Illumination

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One Response to “3ds Max 8 Architectural Visualization Part 4 Lighting”
  1. andres tamayo says:

    hola

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