This is the book for those who want to learn about 3d character modeling. A good understanding of basic polygon modeling and knowledge of the Maya interface are pretty much required to get the most out of this book. Although geared toward the Maya user and with specific references to the Maya tool set, it can be easily translated to use with the software of your choice. Most of the actual lessons can be performed with any modeling package. The character modeling is the essential part of making an animation. This part of animation or game design, you will get an enjoyment with creating 3d caharcter.
In this 3d character modeling book, you will learn how to model, texture and rig a character. This book will not covering the animation process. If you want to be a character modeller, you should understand the muscle and the human bone function and how they work. Having this knowledge will make the 3d character modeling process that much easier.
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