This tutorial focuses on basic polygon modelling, using a range of simple tools that can be used to add or subtract vertices, edges, and faces from polygon meshes. If you are new to Maya, it is recommended that you first read the tutorials Interface, Navigation and Transformation Tools and Creating and Manipulating Polygon Primitives.
Before you begin this tutorial, make sure that you have Polygons selected in the Menu Selector on the status line. In older versions of Maya, this menu set is called Modelling. For the duration of this tutorial, you will be accessing tools from the Create and Edit Mesh (Edit Polygon in older versions of Maya) drop down menus.
Download PDF Maya Tutorial : Basic Polygon Modeling
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