This tutorial is for beginners in 3D or Maya. It deals with the creation and editing of polygon primitives, and touches on the use of Boolean operations for combining polygon meshes. If you are new to Maya, it is recommended that you first read the tutorial Interface, Navigation and Transformation Tools. If you wish to learn more about polygon modelling, you should read through the Basic Polygon Modelling tutorial.
Before you begin this tutorial, make sure that you have Polygons selected in the Menu Selector on the status line. In older versions of Maya, this menu set is called Modelling. For the duration of this tutorial, you will be accessing tools from the Create and Edit Mesh (Edit Polygon in older versions of Maya) drop down menus.
Most 3D polygon models begin with one or a number of polygon primitives, which are like 3D customizable brushes for creating basic geometric forms. Typical primitives across all 3D packages are the cube, plane, cylinder, cone/pyramid and sphere.
Download PDF Maya Tutorial : Creating and Manipulating Polygon Primitives
Creating and Manipulating Polygon Primitives
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