3D Modeling Tutorial : Modeling Joan of Arc

September 2, 2010 Filed Under: 3DS Max, Autodesk Maya  

This awesome 3d tutorial is one of the great 3d modeling tutorial I ever see. Originally written by French 3D artist, Michel Roger. This 3d modeling tutorial covers about character (Joan of Arc) 3d modeling, texturing until skinning. This original tutorial is written in French and translated by tom@3dtotal.com and Stefan Roth. This tutorial is devided into 3d modeling section, from Modeling of the body, Modeling of the head, Modeling of the accessories, UVW Mapping, Texturing & Hair and the last section is Bones and skinning.

Modeling the Body
Modeling of the head : Head, Ear and Assembly
Modeling of the accessories : The Sword, Armour Legs, Armour bust, Hair, Glove, Accessories.
UVW Mapping : Bases, Sword, Clothing, Armour, Body.
Texturing & Hair : Eyes, Skin, Hair.
Bones and Skinning : Bases, Hierarchy, Skinning.

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3d modeling joan of arc wire3d modeling joan of arc wire

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2 Responses to “Daylight Simulation in 3ds Max Design 2009 – Getting Started”
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