Modeling in Autodesk Maya

October 13, 2010 Filed Under: Autodesk Maya  

Modeling in Autodesk MAYA. This brief handout gives a short introduction to Autodesk MAYA. Only the most important and basic commands are listed here. Autodesk MAYA is a very robust and complicated software package. Object transformation and manipulation tools: All objects can be manipulated at the component and sub-component level. Manual transformation of the object can be achieved by manipulating the “control handles”, by using the Transformation Tools. The transformation tools are in the toolbox on the left side. If not activate in the menu: Window>Settings/preferences>Interface>UI elements>Tool Box.

The Autodesk MAYA modeling workshop in this course is exclusively about NURBS surfaces. NURBS stands for Non Uniform Rational B-Spline, and is a mathematical way for defining a complex curve or surface based on a set of points and a set of vectoral forces applied to those points. NURBS allows for complex surfaces to be defined using a smaller data structure, and as a result they are more efficient in terms of date size & computationally.

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