Sculpted Prims with Autodesk Maya – Modeling, Texturing, Exporting

October 13, 2010 Filed Under: Autodesk Maya  

Sculpted Prims with Autodesk Maya – Modeling, Texturing, Exporting. This free pdf document shows you how to use the sculpted prims tool with autodesk Maya. A Sculpted Prim, or sculptie, is a prim whose shape is determined by an array of x, y, z coordinates stored as RGB values in an image file (a Sculpt Texture or Sculpt Map). Sculpted prims can be used to create more complex, organic shapes that were not previously possible with the Second Life prim system. Each piece of fruit to the right is one prim (and so is the plate).
Presently, there are only a few limited tools inside Second Life for creating sculpties. They are usually created externally using a 3D modeling tool such as Blender, Maya, or Wings 3D, and then uploaded to Second Life, where they are applied to a prim with the build tools.


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Sculpted Prims with Autodesk Maya – Modeling, Texturing, Exporting

Sculpted Prims with Autodesk MayaSculpted Prims with Autodesk Maya

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