Creating, Baking and Correcting Normal Maps

January 14, 2011 Filed Under: 3DS Max, Photoshop  

Creating, Baking and Correcting Normal Maps. This 3d normal maps tutorial by Waniek Rafal aka EDI. Word from author “In this tutorial I will try to explain some techniques and show you how to bake and create normal maps, which become very popular in this days, specially in game industry. Software that I will use : – Zbrush 2 – for baking normal maps from high poly models. Currently ver 3.1 of Zbrush is available, but the baking techniques are the same as in the ver 2.0. For baking normal maps I will use a ZMAPPER plugin, which you can download for free from pixologic website – 3D studio max – this program I will use for modeling low poly models and UVW mapping. To do this you can use program whatever you want, because for baking purpose we will export the model to obj format. – Photoshop CS2 – I will use it for creating normal maps and editing baked maps.
Creating, Baking and Correcting Normal Maps Tutorial contents information as follow : introduction, What are normal maps, and what are their for?, normal maps tips for good start, importing and exporting models, Baking maps from high polygon models, Baking maps from high polygon models using projection, Baking normal maps with symmetrical mapping coordinates, Correcting and detailing normal maps, Hand made normal maps in photoshop, Baking simple maps in Zbrush and 3ds max using Vray renderer, A few tips at the end.

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Creating, Baking and Correcting Normal MapsCreating, Baking and Correcting Normal Maps

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