Moving From LightWave 3D to Unity3D by Phil Nolan. Word from author “When creating an environment for Unity 3D you will have to keep a few things in mind. The first, remember to keep the polygon count as low as possible while retaining the basic shape. Second, keep in mind that the model should be only quads and triangles and you should avoid long, thin, triangles as they are prone to cause problems in many 3D applications, not just Unity 3D. If you have a difficult spot where such shapes might be required, try breaking it up like I did with these stairs that are connected to a wall. Having a few more polygons is worth it.
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