
In this tutorial, you’ll tackle what is considered by most veteran 3ds Max users as the most critical component of any 3D scene—lighting. Although the topic of lighting is enormous, here you will see just how easy it is to achieve great lighting results in just a few minutes. In this tutorial, you’ll begin immediately by placing several light sources in your scene to simulate global illumination—a...

A daylight simulation is a computer-based calculation of the amount of daylight inside or outside of one or several buildings. Common daylight simulation outputs are either luminance distributions, i.e. photorealistic high dynamic range (HDR) images, illuminances at key positions within a scene, or various “daylighting metrics” that have been derived from the earlier two types of data. In a predominantly...

Human head is one of the most difficult to make a 3d modeling. Because the human head are some parts that had to be there and can not be eliminated. This 3ds max tutorial uses a polygon to create a good 3d head. The head is modeled roughly using polygons. The head will get its final form when Meshsmooth modifier is added to it. When the Meshsmooth modifier is added to it the face becomes a so called...

This 3d tutorial shows you how to create a low poly 3d character that usually used for game characters. The basic of modeling techniques in this tutorial can be transferred in any other 3d applications that you have mastered. Before starting modeling low poly characters, you should prepare a reference image to create a character proportion right. You can search the human anatomy reference images on...

To be able to follow this bendroom lighting tutorial you should be able to understand the basic use of 3ds max. This tutorial uses radiocity lighting to create a 3d scene with natural lighting, and means you must also understand about radiocity. This bedroom has specific characteristics, a large opening on the side. This tutorial will be divided into 2 Part. The first is trying to light a bedroom using...