
This awesome 3d tutorial is one of the great 3d modeling tutorial I ever see. Originally written by French 3D artist, Michel Roger. This 3d modeling tutorial covers about character (Joan of Arc) 3d modeling, texturing until skinning. This original tutorial is written in French and translated by tom@3dtotal.com and Stefan Roth. This tutorial is devided into 3d modeling section, from Modeling of the...

This is the book for those who want to learn about 3d character modeling. A good understanding of basic polygon modeling and knowledge of the Maya interface are pretty much required to get the most out of this book. Although geared toward the Maya user and with specific references to the Maya tool set, it can be easily translated to use with the software of your choice. Most of the actual lessons can...

This tutorial is intended for those who want to take designs created in Autodesk Revit and add professional rendering effects in 3ds Max Design. Revit data is imported as an FBX file, a format preferable to others (such as DWG), for its ability to transfer scene metadata as well as geometry, material, and lighting information. Once the FBX file has been imported, you can use the capabilities of 3ds...

This tutorial is aimed at beginners in 3D or artists new to Maya 2008. If you are working with other versions of Maya, you may find that some of the terms or interface images used differ from your version. You should consult the Maya help files (Help -> Maya Help) to check for version-specific terminology and interface layouts. No knowledge of Maya is required to complete this tutorial. To open Maya...

This tutorial is for beginners in 3D or Maya. It deals with the creation and editing of polygon primitives, and touches on the use of Boolean operations for combining polygon meshes. If you are new to Maya, it is recommended that you first read the tutorial Interface, Navigation and Transformation Tools. If you wish to learn more about polygon modelling, you should read through the Basic Polygon Modelling...
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