
Low Poly 3D Modeling With Simplygon Remeshing. A lot of graphics models are generated each year. Most of these are to highly tesselated to be able to render in real-time in computer games on on portable devices, such as hand-held game devices or PDAs, smartphones etc. The solution is to remodel and retexture the mesh using a low amount of polygons. This is however a very labor-intensive process, and...

Maya 3D Tutorial : Creating Photo Realistic 3D Model. Architectural elements –detail of a skyscraper. This tutorial shows how to create photo realistic 3d models from a digital image processed in Photoshop. You will also learn how to use Illustrator paths in Maya, texturing, basic lighting and rendering, how to apply textures and how to parent the building components. You can use also this tutorial...

Creating, Baking and Correcting Normal Maps. This 3d normal maps tutorial by Waniek Rafal aka EDI. Word from author “In this tutorial I will try to explain some techniques and show you how to bake and create normal maps, which become very popular in this days, specially in game industry. Software that I will use : – Zbrush 2 – for baking normal maps from high poly models. Currently ver...

Creating Normal Map. The tutorial below shows you how to create normal map for your 3d model. Modern Real-Time application look good, but pre-rendered animations are far ahead in terms of image quality, models complexity and lightning techniques. A great handicap for realtime graphics is the polygon count. RT engines can yield a limited amount of polys at acceptable framerates (25-30fps or more). Many...

Unity 3D Car Tutorial : Vehicle Editor Resource Pack . Unity 3d tutorial document content : Installation, How to use the Rapid Unity Vehicle Resource Pack in Unity, Test Driving a Vehicle, Vehicle Editor Settings, Additional Features, How to change the engine sound, How to add your own engine sounds, How to add your own custom vehicle bodies and wheels, New Features in v1.5, Using the Vehicle Editor...
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