Moving From LightWave 3D to Unity3D

January 3, 2011 Filed Under: LightWave, Unity
Moving From LightWave 3D to Unity3D

Moving From LightWave 3D to Unity3D by Phil Nolan. Word from author “When creating an environment for Unity 3D you will have to keep a few things in mind. The first, remember to keep the polygon count as low as possible while retaining the basic shape. Second, keep in mind that the model should be only quads and triangles and you should avoid long, thin, triangles as they are prone to cause problems... 

About Normal Mapping

January 1, 2011 Filed Under: Tutorials
About Normal Mapping

About Normal Mapping. This is not a normal map tutorial. It will not tell you how to bake a normal map using a 3D app (there are plenty of tutorials for that), but it will highlight some common misunderstandings that some beginner to intermediate users have, often spreading them around as fact. When you have hard edges in your low poly, you need to separate the edges in the UV unwrap. That way you... 

The Dennis Technique for SketchUp Models in Photoshop

December 18, 2010 Filed Under: Sketch-Up
The Dennis Technique for SketchUp Models in Photoshop

The Dennis Technique for SketchUp Models in Photoshop. The big concept is to put a Black & White drawing over a coloured one and then artistically erase just enough of the top Black and White so that essential parts of the drawing are accented with colour. It is easy to line up the layers in Photoshop if they are rendered with the same resolution from the same position with the same camera lens. When... 

Maya Tutorial – Growing Grass Logo

December 18, 2010 Filed Under: Autodesk Maya
Maya Tutorial – Growing Grass Logo

Maya Tutorial – Growing Grass Logo. Paint Effects is Autodesk Maya’s flexible system for interactively painting brush strokes and particle effects on a 2D canvas or on 3D geometry. Preset brushes such as plants, hair, fire, feathers, and others can be used to get amazing effects quickly. This 3d tutorial explains how to create a Maya logo out of growing grass. The focus is on setting and animating... 

Maya Tutorial – Making Jellyfish

December 18, 2010 Filed Under: Autodesk Maya
Maya Tutorial – Making Jellyfish

Maya Tutorial – Making Jellyfish. This 3d tutorial goes through the steps to model, texture, animate and add Paint Effects tentacles using Autodesk Maya. The following topics are discussed: Creating surfaces, Transforming objects and components, Basic texturing, Nonlinear deformers and keyframe animation, The Graph Editor for modifying animation curves, Adding tentacles with Paint Effectsto a jellyfish.... 

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