Basic Compositing VRay Render

July 30, 2010 Filed Under: Uncategorized
Basic Compositing VRay Render

This simple and easy tutorial explains comping VRay’s renderpasses by Christopher Nichols. The following is a very basic breakdown of how to reassemble a VRay image in a compositing program. This Vray tutorial shows you how lighting can make your 3d interior scene looks nice and somewhat realistic. Word from author “I am showing it to you in a very straightforward node breakdown, but this... 

Realistic Glass Tutorial

February 12, 2010 Filed Under: 3DS Max, Uncategorized
Realistic Glass Tutorial

Word from author “In this tutorial I will show you how to create realistic glass material using 3ds max. Actually, there are many ways to create glass material using 3ds max. Here, you will create realistic glass material that not only quite realistic, but fast when rendered. This technique will absolutely enhance your scene. Simple, but powerful. No additional plug-in required.” This 3DS... 

Making Interior Spaces Quieter and More Comfortable

November 16, 2009 Filed Under: Uncategorized
Making Interior Spaces Quieter and More Comfortable

Research shows that people are more productive, more creative, more comfortable and even healthier when unwanted noise is reduced. Ideal Locations for acoustic safety glass include: • Near airports and runways • In congested urban areas • Along highways or rail corridors • Adjacent to power stations or industrial plants • Next to fire stations or emergency service facilities • In schools... 

Sketch-Up Renderers

November 16, 2009 Filed Under: Uncategorized
Sketch-Up Renderers

One of the longtime limitations of working with SketchUp in designing for film and television has been the final output of the program. As powerful as SketchUp is as a modeling tool, and as dynamic as the animations and moving sections can be, the image output from SketchUp has been limited to a shaded polygon model or one lit by a single source (the sun). Even the models lit by the sun are relatively... 

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