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3DS Max Tutorial : Making Tyre

May 3, 2010 Filed Under: 3DS Max

3DS Max Tutorial : Making Tyre

When we modeling a vehicle, the body part modeling is probably not anything complicated. But when step on the tyre modeling, this will be very painful when making the grip of these tyres. Special tricks needed to make the tyre model in which there grip shape may vary sometimes. The following tutorial is dedicated to modeling tyre, where in it there is an explanation of how to make the grip of the tyres. This tutorial is very easy to follow becaus…

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Making Interior Spaces Quieter and More Comfortable

November 16, 2009 Filed Under: Uncategorized

Making Interior Spaces Quieter and More Comfortable

…requencies most objectionable to humans: in the range of 1,000 to 3,000 Hz. Examples of noises that fall within this frequency range include: • Jet engines • Tire noise, especially on wet pavement • Electrical motors, fans, blowers • Lawn and garden equipment • Dogs barking • Musical instruments • Human voices Download Making Interior Spaces Quieter and More Comfortable …

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Maya Tutorial – Making 3D Environment

December 17, 2010 Filed Under: Autodesk Maya

Maya Tutorial – Making 3D Environment

’s 3D Paint Effects allowing you to paint in 3D. A few strokes can paint trees, grass, flowers. The paint strokes from your brush are converted into 3D objects inside a 3D space. Maya’s ability to convert 3D Paint Effects to polygonal objects is helpful to create content for interactive environments. This 3d tutorial requires Maya 5.0 and up. You can control the strokes’ shape, color, density, while painting on the horizontal grid plane of the pe…

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Ambient Occlussion Pass Tutorial

May 6, 2010 Filed Under: 3DS Max, Autodesk Maya, Lighting

Ambient Occlussion Pass Tutorial

Want to know what is ambient occlussion is? and how to use it? This great Ambient Occlussion Tutorial created by Ziv Qual. Word from author “In this tutorial I will try to cover everything you need to know about occlusion pass in 3 simplified parts. The first part is explains what an occlusion pass is and what its good for. The second part is all the technical info on how to make an occlusion pass, the third part explains how to use occlusi…

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3DS Max Tips and Tricks

July 28, 2010 Filed Under: 3DS Max

3DS Max Tips and Tricks

render time is the image size. Normally I use 150×112 pixels as size. It is too small to see the object’s details but its is perfect to understand the light conditions. b) Lower the Shadow quality ! c) Reduce the polygon number of the objects (try to use the optimize modifier if you don’t have any meshsmooth modifier on the objects)! d) Reduce the photon number or/and the “sample” settings in the render engines. Vray…

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