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Making Interior Spaces Quieter and More Comfortable

November 16, 2009 Filed Under: Uncategorized

Making Interior Spaces Quieter and More Comfortable

…ries The new interlayer focuses on sound deadening (damping) performance at frequencies most objectionable to humans: in the range of 1,000 to 3,000 Hz. Examples of noises that fall within this frequency range include: • Jet engines • Tire noise, especially on wet pavement • Electrical motors, fans, blowers • Lawn and garden equipment • Dogs barking • Musical instruments • Human voices Download Making Interior Spaces Quieter and More Comfortable …

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Vector Digital Illustration

April 2, 2010 Filed Under: Photoshop

Vector Digital Illustration

This vector digital illustration by Patrik Hubner, a web-designer and digital ilustrator from Germany. Word from author “In this tutorial I will let you in some concepts and approaches that I have employed in the illutrotion above and teach you how to achieve that look. As a digital illustrator I am constantly in search of new styles and methods that I can incorporate into my images. This tutorial and the illustration above are the result o…

Tags: detect touch in a gameobject, vector digital illustration tutorials, why my vray sketchup material look sandy, 16 digit activacion code shaderlight, loft autocad human face example

Sketch-Up Renderers

November 16, 2009 Filed Under: Uncategorized

Sketch-Up Renderers

One of the longtime limitations of working with SketchUp in designing for film and television has been the final output of the program. As powerful as SketchUp is as a modeling tool, and as dynamic as the animations and moving sections can be, the image output from SketchUp has been limited to a shaded polygon model or one lit by a single source (the sun). Even the models lit by the sun are relatively flat and lifeless, without any change of valu…

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The Dennis Technique for SketchUp Models in Photoshop

December 18, 2010 Filed Under: Sketch-Up

The Dennis Technique for SketchUp Models in Photoshop

…m Google SketchUp, consider the possibility that you might have to export a few more later (i.e.: after you think you’re finished). I’ve had it happen that the client loves the images but wants a few small changes: “move the car a bit, lose the tree, change those gables to hips, and shift the window”. Those things would take a just few minutes of modelling in SketchUp, exporting and pasting the affected areas into your ‘doctored’ pictures *IF* yo…

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Ambient Occlussion Pass Tutorial

May 6, 2010 Filed Under: 3DS Max, Autodesk Maya, Lighting

Ambient Occlussion Pass Tutorial

Want to know what is ambient occlussion is? and how to use it? This great Ambient Occlussion Tutorial created by Ziv Qual. Word from author “In this tutorial I will try to cover everything you need to know about occlusion pass in 3 simplified parts. The first part is explains what an occlusion pass is and what its good for. The second part is all the technical info on how to make an occlusion pass, the third part explains how to use occlusi…

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