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Creating First Person Shooter with Unity 3D

January 3, 2011 Filed Under: Unity
Creating First Person Shooter with Unity 3D

Creating First Person Shooter with Unity 3D. This
 tutorial 
will
 detail
 shows you how
 to
 make
 a 
simple
 First
 Person Shooter (FPS). This game tutorial will introduce game
 programming
 concepts
 and
 give
 tips
 on
 how programmer. This Unit 3d game tutorial is part 1 by Graham McAllister revised by Jeff Aydelotte and Amir Ebrahimi. Creating First Person Shooter... 

Colorful Glass Bar Tables Design by H.studio

November 2, 2009 Filed Under: Furniture
Colorful Glass Bar Tables Design by H.studio

This colorful glass bar tables design consists of four amazing different model by their colorful design created by H.studio. There are Liberty bar table, Coil bar table, Remi bar table and Rock bar table. These beautiful bar tables collection is a perfect setting for entertainment and will transform your regular bar table into an exquisite eye candy and could personalize your interior and make it more... 

VRay-Like Interior Renders with Mental Ray

April 14, 2010 Filed Under: 3DS Max, Autodesk Maya, Interior Design
VRay-Like Interior Renders with Mental Ray

Contents : Rendering and Setting, Lighting with IBL, Vray for Maya, Render Test with Exterior Lighting, Render-Test (Teapot Room) and Path Material, Area Light Setting and Hint about Post Work, Explanation about: Mental Ray Shaders andRender Global Settings, Render Test (Teapot Room), Settings and Scene File, Advantages of Render in Passes, Rendering with FG + AO, Render Test and Usage of dirtmap in... 

Daylight Rendering Using the 3DS Max 2009

October 1, 2010 Filed Under: 3DS Max
Daylight Rendering Using the 3DS Max 2009

Daylight Rendering Using the 3DS Max 2009. This tutorial started with the idea of working through the work flow to produce the images on this page. The Revit computer model illustration here of Richard Meier’s High Museum of Art in Atlanta modeled in a class of mine by April Pitman and Tara Warbrick in the March-June Semester 2003 (www.arch.school.nz/bbsc303/buildings.html). The purpose of this document... 

A Starters Guide to Making A Game Like EVAC-CITY

January 4, 2011 Filed Under: Unity
A Starters Guide to Making A Game Like EVAC-CITY

A Starters Guide to Making A Game Like EVAC-CITY By David Lancaster. Word from author “Hello and welcome to this tutorial. Below you’ll find a detailed explanation from which you can make the beginning of a game very similar to EVAC-CITY, a 2D top down survival alien shooter myself and Daniel Wilkinson developed and which is currently free to play.” This tutorial will introduce you to the programming... 

Photoshop Tutorial – Water Splashing Text

August 1, 2010 Filed Under: Photoshop
Photoshop Tutorial - Water Splashing Text

Word from author “In this tutorial, I will show you the steps I took to Create Awesome Splashing Water Text Effect in Photoshop. Along the way, you will learn how you can incorporate water splash brushsets into your text and create great effect from that. Have a try!” With photoshop you can create unlimited awesome image manipulation. Follow Photoshop Tutorial – Water Splashing Text

Custom Design Package Living And Sitting Rooms

January 24, 2011 Filed Under: Interior Design
Custom Design Package Living And Sitting Rooms

Custom Design Package Living And Sitting Rooms. The document by Nicole Helene Designs, the design from different perspective. With a traditional design style in mind the space will base its design concept on the principles of color, texture and pattern. Color will liven up the walls and balance the neutral furniture and flooring. With simple styling existing in the softgoods, the tables and lamps will... 

AutoCAD 2008 Tutorial : 3D Modeling

May 26, 2010 Filed Under: Autocad
AutoCAD 2008 Tutorial : 3D Modeling

This document is AutoCAD 2008 Tutorial : 3D Modeling devided into 11 chapters. Table of Contents : Preface, Acknowledgments Chapter 1 – Getting Started, Introduction, Development of Computer Geometric Modeling, Why use AutoCAD®2008?, Getting Started with AutoCAD® 2008, AutoCAD Screen Layout, 3D Modeling WorkSpace, Pull-down Menus, Standard Toolbar, Graphics Window, Graphics Cursor or Crosshairs,... 

Unity 3D Game Development by Example

November 2, 2010 Filed Under: Unity
Unity 3D Game Development by Example

Unity 3D Game Development by Example. This is beginers guide of unity 3D game development book that covers : Chapter 1, That’s One Fancy Hammer!, introduces you to Unity 3D—an amazing game engine that enables you to create games and deploy them to a number of different devices, including (at the time of writing) the Web, PCs, iOS platforms, and WiiWare, with modules for Android and Xbox Live Arcade... 

Tile Imprint with Sketchup, Photoshop, Pixplant and VRaySU

March 31, 2011 Filed Under: Photoshop, Sketch-Up
Tile Imprint with Sketchup, Photoshop, Pixplant and VRaySU

Tile Imprint with Sketchup, Photoshop, Pixplant and VRaySU. This tutorial was done to help someone in need how to do tile imprint design from a scratch. Word from Nomeradona, the author “In this tutorial, I will jump from one software to software to accomplish a particular task. Throughout this entire tutorial, I will share my experience in preparing my textures using Photoshop and Pixplant and...