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3DS Max Character Modeling “The Hunter”

April 22, 2010 Filed Under: 3DS Max

 3DS Max Character Modeling "The Hunter"

Word from author “The Hunter model was made for the Hellgate London cinematic, by Blur Studio. Later on I decided to make an illustration for my own fun, using some additional models I had done previously. Hellgate London is developed by Flagship Studio.” This 3ds max modeling tutorial is based on 3/4 sketch reference by Hugo Martin that very less details to be made 3d character models. Alessandro Baldasseroni the modeler add visual…

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3ds Max 2010 Graphite Modeling Tools

August 8, 2010 Filed Under: 3DS Max

3ds Max 2010 Graphite Modeling Tools

This 3ds Max 2010 video tutorial covers new modeling tools of new 3ds Max 2010. Author says “I have not had as much time to play with them as I would have liked but I’ll keep using these videos as an excuse to find and learn cool new features.” This tutorial will show you the tools from Poly Boost that made into 3ds Max 2010 as the “Graphite Modeling”. With graphite modeling, you can : Loop Selection for edged AND Faces, Ring Selecti…

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3DS Max Tutorial : Ironman Helmet 3D Modeling

September 2, 2010 Filed Under: 3DS Max

3DS Max Tutorial : Ironman Helmet 3D Modeling

Watch the 3D ironman helmet by Bracer Jack!! This amazing tutorial shows you how to made 3d helmet of ironman. 3d modeling tutorial below you can follow with any 3D software modeling, but in this tutorial the author using 3DS Max as 3d modeling software. This tutorial shows the general making of 3d modeling. It’s eas for you to follow the tutorial when you mastering 3d modeling tools first. The first thing one must do before any modeling…

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Human Head Modeling – 3DS Max

March 2, 2010 Filed Under: 3DS Max

Human Head Modeling - 3DS Max

Human head is one of the most difficult to make a 3d modeling. Because the human head are some parts that had to be there and can not be eliminated. This 3ds max tutorial uses a polygon to create a good 3d head. The head is modeled roughly using polygons. The head will get its final form when Meshsmooth modifier is added to it. When the Meshsmooth modifier is added to it the face becomes a so called subdivision surface. Subdivision surface means…

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3DS Max Basic Tutorial – Modeling Panda

August 23, 2010 Filed Under: 3DS Max

3DS Max Basic Tutorial - Modeling Panda

3DS Max Basic Tutorial – Modeling Panda written by Neffy. Word from author “Welcome to my 3D tutorial aimed at those who have never done 3D work before. I am using a program called 3D studio Max 7 you can download a trial versions from The official website however this is Max9 (most things will be the same). To start with I’m going to help you understand the view ports as they are vital in creating anything with this program. T…

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