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Sketchup Tutorial Modeling a City

April 17, 2010 Filed Under: Buildings, Sketch-Up
Sketchup Tutorial Modeling a City

SketchUp is a 3D modeling program designed for architects, civil engineers, filmmakers, game developers, and related professions. Sketchup is also includes features to facilitate the placement of models in Google Earth. It is designed to be easier to use than other 3D CAD programs. A feature of SketchUp is the 3D Warehouse that lets SketchUp users search for models made by others and contribute models. Creating... 

Adobe Photoshop 7.0 Restoration & Retouching Tutorials

October 12, 2009 Filed Under: Photoshop
Adobe Photoshop 7.0 Restoration & Retouching Tutorials

Adobe Photoshop 7.0 Restoration & Retouching Tutorials Supplemental information for the book Photoshop Restoration & Retouching by Katrin Eismann Please see Document #1 The Healing Brush for an introduction to healing technology Document 2: The Patch Tool A fundamental introduction to working with the Patch Tool 1. What is the Patch Tool 2. How to Use the Patch Tool 3. Using the Patch Tool... 

Maya Tutorial : Interface, Navigation and Transformation Tools

July 2, 2010 Filed Under: Autodesk Maya, PDF
Maya Tutorial : Interface, Navigation and Transformation Tools

This tutorial is aimed at beginners in 3D or artists new to Maya 2008. If you are working with other versions of Maya, you may find that some of the terms or interface images used differ from your version. You should consult the Maya help files (Help -> Maya Help) to check for version-specific terminology and interface layouts. No knowledge of Maya is required to complete this tutorial. To open Maya... 

Low-Polygon 3D Modeling for Games

December 2, 2009 Filed Under: 3d Models, Tutorials
Low-Polygon 3D Modeling for Games

This document describes some basic methods for creating 3D geometry in Shockwave3D games using NewTek Lightwave and Adobe Director. Create 3d geometry is intended for the novice Lightwave and Director user, but there are tips and tricks sprinkled throughout that may help the more experienced developer. To follow along, you will need a copy of Lightwave3D installed. You do not need Director for this... 

Adobe Photoshop CS5 Review

September 30, 2010 Filed Under: Photoshop
Adobe Photoshop CS5 Review

Adobe Photoshop CS5 Review. Photoshop CS5: Worth the Upgrade by Stan Sholik. Word from author “I was able to review CS5 on both the Windows and Mac platforms, and Adobe has done an admirable job of delivering a consistent cross-platform look and full compatibility across both. The following discussion of CS5 enhancements applies to both platforms.” CS5 is packed with other enhancements, both in... 

3DS Max and Mental Ray – Realistic Caustic

August 2, 2010 Filed Under: 3DS Max
3DS Max and Mental Ray - Realistic Caustic

Lighting has a very important role when making a 3d scene. With good lighting, 3d object that we create will look more alive and real. Is unfortunate when we have made a very good 3d model is not supported by the proper lighitng. Although we make only a simple 3d model but with supported by the power of lighting, 3d generated scenes will appear more dramatic and real. For simple materials, realistic... 

Autodesk Maya Tutorial : Muscle Advanced Techniques

September 21, 2010 Filed Under: Autodesk Maya
Autodesk Maya Tutorial : Muscle Advanced Techniques

The Maya Muscle Advanced Techniques tutorials assume that you have a basic familiarity with the main tools and features of Maya, as well as basic Maya rigging knowledge. At the end of Maya tutorials, you should have a good feel for how to use the Maya Muscle skin deformer for your own characters and projects. This lesson shows you how to set up an object to be deformed by the Muscle deformer with bones... 

Java Tutorial : Building a Java applet

September 6, 2010 Filed Under: Java
Java Tutorial : Building a Java applet

This java tutorial walks you through the task of building a graphical Java applet. Along the way, you’ll learn Java syntax and work with Java class libraries. The Java tutorial here is requires that you know some object-oriented programming. Java Tutorial : Building a Java applet contents : 1. Java Tutorial tips 2. Java, development, and applets 3. Loading and displaying images 4. Exceptions... 

Making Water Material in 3ds Max

November 16, 2009 Filed Under: 3DS Max
Making Water Material in 3ds Max

This tutorial created by Gerardo I. Ramirez for 3ds max users. Word from author “In this tutorial I will show how to make a quick water material in 3d Max. Keep in mind there’s no special plugins used, just 3d Max materials, which will render much quicker.” Open up the materials window. Pick a new material and change the diffuse color to a dark brown, so we can make some dirty water.... 

Tile Imprint with Sketchup, Photoshop, Pixplant and VRaySU

March 31, 2011 Filed Under: Photoshop, Sketch-Up
Tile Imprint with Sketchup, Photoshop, Pixplant and VRaySU

Tile Imprint with Sketchup, Photoshop, Pixplant and VRaySU. This tutorial was done to help someone in need how to do tile imprint design from a scratch. Word from Nomeradona, the author “In this tutorial, I will jump from one software to software to accomplish a particular task. Throughout this entire tutorial, I will share my experience in preparing my textures using Photoshop and Pixplant and...