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Autodesk Maya Tutorial : Basic Walk Cycle

September 21, 2010 Filed Under: Autodesk Maya

Autodesk Maya Tutorial : Basic Walk Cycle

Autodesk Maya Tutorial : Basic Walk Cycle. This tutorial is intended to teach new animation students a few basic animation techniques and workflow based on fundamental animation principles using Maya and a free character setup named walkingBall_v2.3 created by the author. This character setup or “rig” has many useful features without being overwhelming to newer students. This tutorial assumes you have a basic understanding of how to navigate the…

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Human Head Modeling – 3DS Max

March 2, 2010 Filed Under: 3DS Max

Human Head Modeling - 3DS Max

Human head is one of the most difficult to make a 3d modeling. Because the human head are some parts that had to be there and can not be eliminated. This 3ds max tutorial uses a polygon to create a good 3d head. The head is modeled roughly using polygons. The head will get its final form when Meshsmooth modifier is added to it. When the Meshsmooth modifier is added to it the face becomes a so called subdivision surface. Subdivision surface means…

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