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3ds Max 8 Architectural Visualization Part 4 Lighting

April 6, 2010 Filed Under: 3DS Max, Architecture

3ds Max 8 Architectural Visualization Part 4 Lighting

In this tutorial, you’ll tackle what is considered by most veteran 3ds Max users as the most critical component of any 3D scene—lighting. Although the topic of lighting is enormous, here you will see just how easy it is to achieve great lighting results in just a few minutes. In this tutorial, you’ll begin immediately by placing several light sources in your scene to simulate global illumination—a term used to describe the bouncing of light from …

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3D Modelling in AutoCAD

April 8, 2010 Filed Under: Architecture, Autocad, PDF

3D Modelling in AutoCAD

AutoCAD provides some ways of making interesting surfaces. They all require 2D or 3D Polylines. Draw the plines, then get the Surfaces Toolbar, or find them in the Draw, Surfaces drop down menu. They are limited by two variables; Surftab1, and Surftab2 which control the number of 3D Faces generated. If the surface you get is wrong, erase it, change the Surftabs and try again. This AutoCAD 3d modelling tutorial shows you how to design your house u…

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Ambient Occlussion Pass Tutorial

May 6, 2010 Filed Under: 3DS Max, Autodesk Maya, Lighting

Ambient Occlussion Pass Tutorial

Want to know what is ambient occlussion is? and how to use it? This great Ambient Occlussion Tutorial created by Ziv Qual. Word from author “In this tutorial I will try to cover everything you need to know about occlusion pass in 3 simplified parts. The first part is explains what an occlusion pass is and what its good for. The second part is all the technical info on how to make an occlusion pass, the third part explains how to use occlusi…

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