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Creating Texture – Assets for Computer Games

January 8, 2011 Filed Under: Game Development, Games

Creating Texture – Assets for Computer Games

Creating Texture – Assets for Computer Games. Textures are 2d images which are stretched and tiled onto a 3d “mesh”. They are the “surface” of everything you see. This texture tutorial show a few methods for making game textures. This tutorial set will be broken into several small tutorials, each tackling different textures, and each […]

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Creating, Baking and Correcting Normal Maps

January 14, 2011 Filed Under: 3DS Max, Photoshop

Creating, Baking and Correcting Normal Maps

Creating, Baking and Correcting Normal Maps. This 3d normal maps tutorial by Waniek Rafal aka EDI. Word from author “In this tutorial I will try to explain some techniques and show you how to bake and create normal maps, which become very popular in this days, specially in game industry. Software that I will use […]

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