This tutorial will guide you through the creation of your own vector graphic and show you how best to meet the specific criteria for our print process. With the two programs : Corel Draw and Illustrator, this guide will show you the process of making vector graphic and differences with both program, but the basics are always the same. Both program Corel Draw and Illustrator are vector-based graphics and both are very powerful to produce a form of…
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The Volkswagen Golf is a hatchback, small family car by Volkswagen and marketed worldwide across six generations, in various body configurations and nameplates, prominently as the Volkswagen Rabbit in the United States and Canada (Mk1 and Mk5). Introduced midway through the 1999 model year and sold up until mid-2006, the fourth-generation Golf sported clean lines, an impressive standard features roster and the availability of turbodiesel power …
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This vector digital illustration by Patrik Hubner, a web-designer and digital ilustrator from Germany. Word from author “In this tutorial I will let you in some concepts and approaches that I have employed in the illutrotion above and teach you how to achieve that look. As a digital illustrator I am constantly in search of new styles and methods that I can incorporate into my images. This tutorial and the illustration above are the result o…
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“Basic Principles Of Perspective Drawing For The Technical Illustrator”. A thorough understanding of the principles of 1-Point and 2-Point Perspective is essential to creating an accurate, and visually appealing piece of art. A lay-person with no technical understanding of the principles of perspective drawing will nonetheless have an intuitive negative reaction to a piece of art in which something is amiss. Using the perspective tech…
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Human head is one of the most difficult to make a 3d modeling. Because the human head are some parts that had to be there and can not be eliminated. This 3ds max tutorial uses a polygon to create a good 3d head. The head is modeled roughly using polygons. The head will get its final form when Meshsmooth modifier is added to it. When the Meshsmooth modifier is added to it the face becomes a so called subdivision surface. Subdivision surface means …
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