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Creating Texture – Assets for Computer Games

January 8, 2011 Filed Under: Game Development, Games
Creating Texture – Assets for Computer Games

Creating Texture – Assets for Computer Games. Textures are 2d images which are stretched and tiled onto a 3d “mesh”. They are the “surface” of everything you see. This texture tutorial show a few methods for making game textures. This tutorial set will be broken into several small tutorials, each tackling different textures, and each tutorial expanding on the last. None of the techniques... 

Exterior Light Source for Illuminating Interior

August 23, 2010 Filed Under: 3DS Max, Interior Design, Lighting
Exterior Light Source for Illuminating Interior

The Illuminating Interior using Exterior Light source tutorial by Paco Morales, Mexico. Lighting in 3d scene become important part of making realistic and believeable image. Dramatic scene can achieve with good lighting placement and also quality of light. There are three concerns you have to consider during your lighting-setup: Is there enough light? Is the light source believable? And, how does the... 

Car Interior Design Tutorial

November 16, 2009 Filed Under: Interior Design, Tutorials
Car Interior Design Tutorial

This Car Interior Design Tutorial is presented to you by Maarten Beerten at www.maycodesign.nl. A few word from author “In this tutorial I am going to show you how to draw the inside of a car. Drawing the inside of a car is quite difficult, because there are a lot of small components and details. Therefore I would recommend you follow a couple of basic steps that I am now going to discus with... 

Daylight Simulation in 3ds Max Design 2009 – Getting Started

March 2, 2010 Filed Under: 3DS Max, Freebies
Daylight Simulation in 3ds Max Design 2009 – Getting Started

A daylight simulation is a computer-based calculation of the amount of daylight inside or outside of one or several buildings. Common daylight simulation outputs are either luminance distributions, i.e. photorealistic high dynamic range (HDR) images, illuminances at key positions within a scene, or various “daylighting metrics” that have been derived from the earlier two types of data. In a predominantly... 

Maya Tutorial – Making Jellyfish

December 18, 2010 Filed Under: Autodesk Maya
Maya Tutorial – Making Jellyfish

Maya Tutorial – Making Jellyfish. This 3d tutorial goes through the steps to model, texture, animate and add Paint Effects tentacles using Autodesk Maya. The following topics are discussed: Creating surfaces, Transforming objects and components, Basic texturing, Nonlinear deformers and keyframe animation, The Graph Editor for modifying animation curves, Adding tentacles with Paint Effectsto a jellyfish.... 

Photorealistic Kitchen in Blender and Yafaray

April 14, 2010 Filed Under: Blender, Kitchen Design
Photorealistic Kitchen in Blender and Yafaray

This tutorial by Karan Shah, consist with 96 step to modeling, texturig and Render a Photorealistic Kitchen in Blender and Yafaray (a free ray tracing, open source rendering engine). You have to install Yafray and Python 2.5 first in your computer. Yafray is an open source, high quality photorealistic render system, as being developed on www.yafray.org. With the 2.32 Blender release, the two programs... 

Home Decorating Planner

October 12, 2010 Filed Under: Interior Design
Home Decorating Planner

Home Decorating Planner. When it comes to choosing colors, we often concern ourselves with what’s “pretty,” or what “matches.” And when all else fails, we fall back on our old favorites. Such attitudes aren’t necessarily wrong, but they can limit the ability to see color for what it is. After all, a so-called pretty color like sky blue can look cold on the walls of a living room, whereas... 

Unity – Racing Game Tutorial

March 18, 2010 Filed Under: Unity
Unity - Racing Game Tutorial

A second tutorial for Unity designed to allow the reader to create a complete racing game. This tutorial will introduce more advanced concepts and techniques in Unity, and focus on scripting advanced functions with in the game. We will gradually build a complete game following easy step-by-step instructions and a progression of concepts. The idea behind this tutorial is to provide users the opportunity... 

Basic Principles Of Perspective Drawing For The Technical Illustrator

October 30, 2009 Filed Under: Illustrator
Basic Principles Of Perspective Drawing For The Technical Illustrator

“Basic Principles Of Perspective Drawing For The Technical Illustrator”. A thorough understanding of the principles of 1-Point and 2-Point Perspective is essential to creating an accurate, and visually appealing piece of art. A lay-person with no technical understanding of the principles of perspective drawing will nonetheless have an intuitive negative reaction to a piece of art in which... 

Rendering a Video Using VRay

December 9, 2009 Filed Under: 3DS Max, Photoshop
Rendering a Video Using VRay

The reason for making this vray tutorial is because as many of us have tried to render an animation using VRay in 3D Studio Max, there have been many problems with it. One main problem we all have encountered is the flickering of the video when it is played. In order to obtain the end product we a striving for I will use a method that is slightly time consuming, but it will get the job done with out...