This is the usefull tips tricks of 3ds max that you should know for better experience with the software. To avoid mistakes, errors and imperfections in your projects, this 15 tips tricks may be can help you to achieve your advance 3d skill. Here you have 15 of the most used Tips & Tricks of the FLORENCE DESIGN ACADEMY (www.florencedesignacademy.com). 3ds max Tip no. 1. Did you know that “architectural materials” and “self …
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Passive Design. Passive design is design that does not require mechanical heating or cooling. Homes that are passively designed take advantage of natural climate to maintain thermal comfort. Incorporating the principles of passive design in your home: – Significantly improves comfort. – Reduces or eliminates heating and cooling bills. – Reduces greenhouse gas emissions from heating, cooling, mechanical ventilation and lighting. Building envelope …
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Interior design is all about turning dreams into reality, so if you’re looking for inspiration, check out these designer influences! There are ideas for creating and enhancing space, tips for accessorising rooms and plenty of scope for improving the look and feel of your home… Download PDF Home Makeovers …
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This tutorial is for beginners in 3D or Maya. It deals with the creation and editing of polygon primitives, and touches on the use of Boolean operations for combining polygon meshes. If you are new to Maya, it is recommended that you first read the tutorial Interface, Navigation and Transformation Tools. If you wish to learn more about polygon modelling, you should read through the Basic Polygon Modelling tutorial. Before you begin this tutorial,…
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VRay Tutorial : Rendering a Static Scene From Multiple Views. This VRay tutorial will examine ways to efficiently render a static scene from multiple views. To make an efficiently render several views on the scene, use the irradiance map. The different irradiance map modes will help us in this task. As a conclusion, here is a basic workflow that can be used to render a static scene from multiple views: * First prepare the scene (geometry, mat…
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