This ebook is techniques for drawing female manga charatcers devided into 4 chapters. Contents of this ebook as follow : Drawing the female figure : the basic rules, the three basic rules for drawing female figures, the human body, characteristics of the female figure, seeing the body as a wire frame and with contour shadows, differentiating body types, some tips for differentiating the three physical types, differences in figure according to ag…
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If you create character under 500 triangles would be considered low poly. This is an example of characters that made low poly that are often used to create game characters. Examples of this character can be your good references to make low-poly character of your own. Some are doing very good using the right texture to the characteristics of low-poly models….
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This lesson plan is design to give you simple instructions on how to model a low poly house plant. Once you have gained the skills needed to do this, then creating any plant life will be simple. This low poly house plant is created by Lightwave 3D. The tools that we will be learning to use for this project will be the weld tool (crtl + w), the extrude tool (E), as well as using the stretch tool (h) and the size tool (H). This will be used to cre…
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A daylight simulation is a computer-based calculation of the amount of daylight inside or outside of one or several buildings. Common daylight simulation outputs are either luminance distributions, i.e. photorealistic high dynamic range (HDR) images, illuminances at key positions within a scene, or various “daylighting metrics” that have been derived from the earlier two types of data. In a predominantly sunny climate, it can be instructive to t…
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Autodesk Maya Modeling Tutorial : Mouse Embryo. This document is tutorial about Polygon & Subdivision Surface Modeling in Maya : The Mouse Embryo. The modeling tutorial complete with picture that you can follow easily. This is the basic autodesk Maya modeling tutorial. The basic strategy behind this method is to create as much of the basic forms of the object as possible with as little geometry as necessary. Be cheap with your geometry, onl…
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