Author of this awesome tutorial : Patrik Gulati. This tutorial shows you how to maximize rendering interior light scene using vray 3ds max. This tutorial is easy to follow, with only 12 steps you can create a realistic interior scenes using natural light. Scene setup, modeling, texturing, lighting, and rendering for realistic output will all be discussed. Enjoy the tutorial! Realistic Light Interior Scene with 3DS Max and Vray Link…
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With the state of art rendering technology, VRay is the most powerful rendering system that can create andvance photo-realistic images. This VRay tutorial is created by Jlan K. Vollmer that shows us the power of VRay and 3ds max on making realistic scene. Word from author “In this tutorial I want to show the making of the image “time is running” made with 3ds max 2008, rendered with VRay 1.50.SP1. Everything is modelled in 3ds max 2008 mos…
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This is another vray tutorial to create realistic daylight on exterior. This simple tutorial will guide you through the best way to setup a lighting using 3ds max and vray. This tutorial may be one of the best and simple vray tutorial for beginner to follow. The tutorial dosn’t include how to create material on the building. You can search how to apply material for your own model. Follow the Tutorial Realistic Daylight Exterior with VRay…
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First of all it is very useful to have your scene set up in real world units. This is necessary in order to rebuild the real lighting environment. Everything of the render engine (VRay in this tutorial) is using real world scaling to mimic real world conditions. Doing High Dynamic Range renderings just needs one light source: the HDR file. The light we have to use is the VrayDomeLight, which guarantees nice lighting, shadows and caustics. Downlo…
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VRay Tutorial : Rendering a Static Scene From Multiple Views. This VRay tutorial will examine ways to efficiently render a static scene from multiple views. To make an efficiently render several views on the scene, use the irradiance map. The different irradiance map modes will help us in this task. As a conclusion, here is a basic workflow that can be used to render a static scene from multiple views: * First prepare the scene (geometry, ma…
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