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Human Head Modeling – 3DS Max

March 2, 2010 Filed Under: 3DS Max

Human Head Modeling - 3DS Max

Human head is one of the most difficult to make a 3d modeling. Because the human head are some parts that had to be there and can not be eliminated. This 3ds max tutorial uses a polygon to create a good 3d head. The head is modeled roughly using polygons. The head will get its final form when Meshsmooth modifier is added to it. When the Meshsmooth modifier is added to it the face becomes a so called subdivision surface. Subdivision surface means …

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Lights in Maya

February 17, 2010 Filed Under: Autodesk Maya, Lighting

Lights in Maya

Light has a very important role to give a strong impression of a scene or image 3d. Light can also give the impression of life in a 3d scene with the proper arrangement and also the right light source as well. In studying the 3d, in addition to modeling and animation, the important thing to learn also is about the lighting. This tutorial provides information on understanding light in Maya. Within these tutorials will explorer the author Maya̵…

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Create Low Poly House Plant

December 2, 2009 Filed Under: LightWave

Create Low Poly House Plant

This lesson plan is design to give you simple instructions on how to model a low poly house plant. Once you have gained the skills needed to do this, then creating any plant life will be simple. This low poly house plant is created by Lightwave 3D. The tools that we will be learning to use for this project will be the weld tool (crtl + w), the extrude tool (E), as well as using the stretch tool (h) and the size tool (H). This will be used to crea…

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Low Poly Character Modeling and Texturing

March 2, 2010 Filed Under: 3DS Max

Low Poly Character Modeling and Texturing

This 3d tutorial shows you how to create a low poly 3d character that usually used for game characters. The basic of modeling techniques in this tutorial can be transferred in any other 3d applications that you have mastered. Before starting modeling low poly characters, you should prepare a reference image to create a character proportion right. You can search the human anatomy reference images on internet, either paid or free. The most importan…

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Introduction to Character Animation

February 12, 2010 Filed Under: Blender

Introduction to Character Animation

…e to do this tutorial. What to expect from this tutorial : Modeling Setting up the mesh – Start up Blender, add a plane, and set up symmetrical editing. Creating the mouth – start shaping and extruding the mouth. Face and eyes – Keep extruding the face, and add eyes. Finishing the head – Finish off the head. Neck shoulders and arms – Create the upper body by extruding neck, shoulders, and arms. Torso legs and feet &#…

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