Word from author “In this tutorial I will show you how to create realistic glass material using 3ds max. Actually, there are many ways to create glass material using 3ds max. Here, you will create realistic glass material that not only quite realistic, but fast when rendered. This technique will absolutely enhance your scene. Simple, but powerful. No additional plug-in required.” This 3DS Max tutorial is very helpful in making a textu…
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First of all it is very useful to have your scene set up in real world units. This is necessary in order to rebuild the real lighting environment. Everything of the render engine (VRay in this tutorial) is using real world scaling to mimic real world conditions. Doing High Dynamic Range renderings just needs one light source: the HDR file. The light we have to use is the VrayDomeLight, which guarantees nice lighting, shadows and caustics. Downloa…
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This tutorial will show you how to create 3d interior from editable poly. With simple poly you can create nice elegant interior with cool lighting effect. This simple interior tutorial scene is very easy to follow for beginner. This simple tutorial you can use it as a starting point in making your own 3d interior. This tutorial is the first step in making 3d interior before you add the furniture. You can choose your own color or texture desired. …
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t feel and appearance of the object, but the lighting will also make the resulting image is more vivid and real. Many 3d artists will find themselves spending more time with interior lighting to make sure every detail in the room is lit perfectly. For most 3d artist, lighting has become very challenging. Download 3D Exterior Scene Modeling …
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Contents : Rendering and Setting, Lighting with IBL, Vray for Maya, Render Test with Exterior Lighting, Render-Test (Teapot Room) and Path Material, Area Light Setting and Hint about Post Work, Explanation about: Mental Ray Shaders andRender Global Settings, Render Test (Teapot Room), Settings and Scene File, Advantages of Render in Passes, Rendering with FG + AO, Render Test and Usage of dirtmap in a mix 20 layer shading network, Hints about pho…
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