AutoCAD provides some ways of making interesting surfaces. They all require 2D or 3D Polylines. Draw the plines, then get the Surfaces Toolbar, or find them in the Draw, Surfaces drop down menu. They are limited by two variables; Surftab1, and Surftab2 which control the number of 3D Faces generated. If the surface you get is wrong, erase it, change the Surftabs and try again. This AutoCAD 3d modelling...
The Dennis Technique for SketchUp Models in Photoshop. The big concept is to put a Black & White drawing over a coloured one and then artistically erase just enough of the top Black and White so that essential parts of the drawing are accented with colour. It is easy to line up the layers in Photoshop if they are rendered with the same resolution from the same position with the same camera lens. When...
This 3ds max tutorial is inspired by my experience in building a 3d version of downtown Phoenix, Arizona. It hosted the American Formula 1 Grand Prix of 1991 and the circuit ran straight through the center of the city. The track will eventually be available to race upon with Grand Prix 4. I’ll start with a simple building and, while explaining a couple of different techniques, I will end with...
As a character animator, you sometimes have the luxury of being able to design your character from scratch, work out how it will be animated, produce the hundreds of drawings needed, and compile them into a single production for a single medium. More often – especially in these days of multiple formats, where video is cropping up everywhere from the internet to your mobile phone – characters start...
Daylight Rendering Using the 3DS Max 2009. This tutorial started with the idea of working through the work flow to produce the images on this page. The Revit computer model illustration here of Richard Meier’s High Museum of Art in Atlanta modeled in a class of mine by April Pitman and Tara Warbrick in the March-June Semester 2003 (www.arch.school.nz/bbsc303/buildings.html). The purpose of this document...
This is another vray tutorial to create realistic daylight on exterior. This simple tutorial will guide you through the best way to setup a lighting using 3ds max and vray. This tutorial may be one of the best and simple vray tutorial for beginner to follow. The tutorial dosn’t include how to create material on the building. You can search how to apply material for your own model. Follow the...
This interior lighting tutorial is created by Mahmoud Keshta with 3ds max using Mental Ray. This 3ds max tutorial is video tutorial (with no sound) will show you the step by step how to create realistic daylight scene and render it with mental ray using sunlight and sklight. With litle touch of photoshop color correction, the render result will look more realistic. In the end of tutorial, the author...
This 3d interior was designed by an interior designer from new delhi-india named manjeet. By using 3ds max, the interior form a very good, nice color and arrangement of the room and furniture design. In this 3d model designs have 3d models of the interior design such as: inside a space – walls, windows, doors, finishes, textures, light, Furnishings and furniture. Note : Do Not license, sell,...
The Illuminating Interior using Exterior Light source tutorial by Paco Morales, Mexico. Lighting in 3d scene become important part of making realistic and believeable image. Dramatic scene can achieve with good lighting placement and also quality of light. There are three concerns you have to consider during your lighting-setup: Is there enough light? Is the light source believable? And, how does the...
This document describes some basic methods for creating 3D geometry in Shockwave3D games using NewTek Lightwave and Adobe Director. Create 3d geometry is intended for the novice Lightwave and Director user, but there are tips and tricks sprinkled throughout that may help the more experienced developer. To follow along, you will need a copy of Lightwave3D installed. You do not need Director for this...