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Lights in Maya

February 17, 2010 Filed Under: Autodesk Maya, Lighting

Lights in Maya

Light has a very important role to give a strong impression of a scene or image 3d. Light can also give the impression of life in a 3d scene with the proper arrangement and also the right light source as well. In studying the 3d, in addition to modeling and animation, the important thing to learn also is about the lighting. This tutorial provides information on understanding light in Maya. Within these tutorials will explorer the author Maya̵…

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Human Head Modeling – 3DS Max

March 2, 2010 Filed Under: 3DS Max

Human Head Modeling - 3DS Max

Human head is one of the most difficult to make a 3d modeling. Because the human head are some parts that had to be there and can not be eliminated. This 3ds max tutorial uses a polygon to create a good 3d head. The head is modeled roughly using polygons. The head will get its final form when Meshsmooth modifier is added to it. When the Meshsmooth modifier is added to it the face becomes a so called subdivision surface. Subdivision surface means …

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Drawing Female Manga Characters

May 26, 2010 Filed Under: Tutorials

Drawing Female Manga Characters

This ebook is techniques for drawing female manga charatcers devided into 4 chapters. Contents of this ebook as follow : Drawing the female figure : the basic rules, the three basic rules for drawing female figures, the human body, characteristics of the female figure, seeing the body as a wire frame and with contour shadows, differentiating body types, some tips for differentiating the three physical types, differences in figure according to age…

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Create Low Poly House Plant

December 2, 2009 Filed Under: LightWave

Create Low Poly House Plant

This lesson plan is design to give you simple instructions on how to model a low poly house plant. Once you have gained the skills needed to do this, then creating any plant life will be simple. This low poly house plant is created by Lightwave 3D. The tools that we will be learning to use for this project will be the weld tool (crtl + w), the extrude tool (E), as well as using the stretch tool (h) and the size tool (H). This will be used to crea…

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Introduction to Character Animation

February 12, 2010 Filed Under: Blender

Introduction to Character Animation

… Creating the mouth – start shaping and extruding the mouth. Face and eyes – Keep extruding the face, and add eyes. Finishing the head – Finish off the head. Neck shoulders and arms – Create the upper body by extruding neck, shoulders, and arms. Torso legs and feet – Create the torso and lower body. Materials and lighting Lighting – Add lights to the scene, and do a test render. Materials and textures – …

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