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3ds Max 8 Architectural Visualization Part 4 Lighting

April 6, 2010 Filed Under: 3DS Max, Architecture

3ds Max 8 Architectural Visualization Part 4 Lighting

In this tutorial, you’ll tackle what is considered by most veteran 3ds Max users as the most critical component of any 3D scene—lighting. Although the topic of lighting is enormous, here you will see just how easy it is to achieve great lighting results in just a few minutes. In this tutorial, you’ll begin immediately by placing several light sources in your scene to simulate global illumination—a term used to describe the bouncing of light from …

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Blender Radiosity Tutorial 2

April 14, 2010 Filed Under: Blender

Blender Radiosity Tutorial 2

This blender 3d radiosity tutorial will teach you how to work with radiosity and how to apply textures after the radiosity process is finished. Matthew R. Duncan as the author says “I assume that you are already familiar with creating meshes, applying materials, and have a general understanding of the Blender interface. While you can certainly use your own scene for this tutorial, I have provided my Raider mesh below as a starting point.…

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Twilight Render – User Manual

March 2, 2010 Filed Under: Lighting, Sketch-Up

Twilight Render - User Manual

Twilight Render is A photo-realistic rendering plug-in for Google SketchUp. Now realistic renderings are possible from within SketchUp without having to spend months or years learning some complicated software. With Twilight Render, it takes care of much of the hard work for you, so you can concentrate on designing and even enjoy rendering. To render your completed SketchUp model using Twilight Render follow these (6) simple steps. 1. Insert Lig…

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Ambient Occlussion Pass Tutorial

May 6, 2010 Filed Under: 3DS Max, Autodesk Maya, Lighting

Ambient Occlussion Pass Tutorial

Want to know what is ambient occlussion is? and how to use it? This great Ambient Occlussion Tutorial created by Ziv Qual. Word from author “In this tutorial I will try to cover everything you need to know about occlusion pass in 3 simplified parts. The first part is explains what an occlusion pass is and what its good for. The second part is all the technical info on how to make an occlusion pass, the third part explains how to use occlusi…

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3DS Max Tutorial : Making Mug

May 3, 2010 Filed Under: 3DS Max

3DS Max Tutorial : Making Mug

This simple 3ds max tutorial by Didik Wijaya for the beginner. Before you follow this tutorial, you must understand the basic use of 3ds max. This tutorial will show you how to use Lathe modifier, and couple of Editable Poly features like Connect, Hinge From Edge, and Inset to model a mug. You will be able to model a mug in couple minutes. First, create a new 3dsmax document. Go to Customize>Grid And Snap Settings and make sure Grid Points is che…

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