…er. The key to working with lighting for these types of materials is caustics. Caustics is light rays being reflected or refracted through a material, creating a focused light ray on the other side of the material. In this tutorial, you’ll learn how to achieve simple yet realistic caustics in 3D Studio Max. Follow tutorial 3DS Max and Mental Ray – Realistic Caustic …
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This tutorial is intended for those who want to take designs created in Autodesk Revit and add professional rendering effects in 3ds Max Design. Revit data is imported as an FBX file, a format preferable to others (such as DWG), for its ability to transfer scene metadata as well as geometry, material, and lighting information. Once the FBX file has been imported, you can use the capabilities of 3ds Max Design to create photorealistic renderings b…
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Using HDRI in Vray SketchUp. HDRI stands for High Dynamic Range Imaging. It is a technique that allows a larger span or range of luminance between the light and dark areas of an image. You can use Photoshop or Photomatix to create HDRI. For this tutorial, I will not talk about how to create them but rather how to use them in Vray SketchUp. Word from author “Let me begin this tutorial by using this simple SketchUp setup composing of different type…
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Tile Imprint with Sketchup, Photoshop, Pixplant and VRaySU. This tutorial was done to help someone in need how to do tile imprint design from a scratch. Word from Nomeradona, the author “In this tutorial, I will jump from one software to software to accomplish a particular task. Throughout this entire tutorial, I will share my experience in preparing my textures using Photoshop and Pixplant and will demonstrate how I will use them in VraySU…
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Creating Normal Map. The tutorial below shows you how to create normal map for your 3d model. Modern Real-Time application look good, but pre-rendered animations are far ahead in terms of image quality, models complexity and lightning techniques. A great handicap for realtime graphics is the polygon count. RT engines can yield a limited amount of polys at acceptable framerates (25-30fps or more). Many methods have been developed for polygon reduc…
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