This lesson plan is design to give you simple instructions on how to model a low poly house plant. Once you have gained the skills needed to do this, then creating any plant life will be simple. This low poly house plant is created by Lightwave 3D. The tools that we will be learning to use for this project will be the weld tool (crtl + w), the extrude tool (E), as well as using the stretch tool (h) and the size tool (H). This will be used to cre…
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Autodesk Maya Modeling Tutorial : Mouse Embryo. This document is tutorial about Polygon & Subdivision Surface Modeling in Maya : The Mouse Embryo. The modeling tutorial complete with picture that you can follow easily. This is the basic autodesk Maya modeling tutorial. The basic strategy behind this method is to create as much of the basic forms of the object as possible with as little geometry as necessary. Be cheap with your geometry, onl…
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If you create character under 500 triangles would be considered low poly. This is an example of characters that made low poly that are often used to create game characters. Examples of this character can be your good references to make low-poly character of your own. Some are doing very good using the right texture to the characteristics of low-poly models….
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Creating Texture – Assets for Computer Games. Textures are 2d images which are stretched and tiled onto a 3d “mesh”. They are the “surface” of everything you see. This texture tutorial show a few methods for making game textures. This tutorial set will be broken into several small tutorials, each tackling different textures, and each tutorial expanding on the last. None of the techniques are to be taken as definitive. There are many ways to crea…
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Tile Imprint with Sketchup, Photoshop, Pixplant and VRaySU. This tutorial was done to help someone in need how to do tile imprint design from a scratch. Word from Nomeradona, the author “In this tutorial, I will jump from one software to software to accomplish a particular task. Throughout this entire tutorial, I will share my experience in preparing my textures using Photoshop and Pixplant and will demonstrate how I will use them in VrayS…
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