The VRay tutorial – Studio Lighting (with 3DS Max) by CG Artist, Géza Kádas.The main subject of this tutorial are : making 3d environment, placing the light, setting up VRay, shaders, setting up for final rendering, photoshop touch. In this VRay tutorial you will learn the method of studio lighting achieving with VRay. The chair in this tutorial called “Corbusier” was modeled in 3DS Max 9. With the knowledge of this tutorial yo…
Tags:
First of all it is very useful to have your scene set up in real world units. This is necessary in order to rebuild the real lighting environment. Everything of the render engine (VRay in this tutorial) is using real world scaling to mimic real world conditions. Doing High Dynamic Range renderings just needs one light source: the HDR file. The light we have to use is the VrayDomeLight, which guarantees nice lighting, shadows and caustics. Downlo…
Tags:
Contents : Rendering and Setting, Lighting with IBL, Vray for Maya, Render Test with Exterior Lighting, Render-Test (Teapot Room) and Path Material, Area Light Setting and Hint about Post Work, Explanation about: Mental Ray Shaders andRender Global Settings, Render Test (Teapot Room), Settings and Scene File, Advantages of Render in Passes, Rendering with FG + AO, Render Test and Usage of dirtmap in a mix 20 layer shading network, Hints about ph…
Tags:
To be able to follow this bendroom lighting tutorial you should be able to understand the basic use of 3ds max. This tutorial uses radiocity lighting to create a 3d scene with natural lighting, and means you must also understand about radiocity. This bedroom has specific characteristics, a large opening on the side. This tutorial will be divided into 2 Part. The first is trying to light a bedroom using indoor lighting. The second covers how to l…
Tags:
In this tutorial, you’ll tackle what is considered by most veteran 3ds Max users as the most critical component of any 3D scene—lighting. Although the topic of lighting is enormous, here you will see just how easy it is to achieve great lighting results in just a few minutes. In this tutorial, you’ll begin immediately by placing several light sources in your scene to simulate global illumination—a term used to describe the bouncing of light from…
Tags: