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Maya Tutorial : Interface, Navigation and Transformation Tools

July 2, 2010 Filed Under: Autodesk Maya, PDF

Maya Tutorial : Interface, Navigation and Transformation Tools

This tutorial is aimed at beginners in 3D or artists new to Maya 2008. If you are working with other versions of Maya, you may find that some of the terms or interface images used differ from your version. You should consult the Maya help files (Help -> Maya Help) to check for version-specific terminology and interface layouts. No knowledge of Maya is required to complete this tutorial. To open Maya on campus, look for Autodesk Maya 2008 from the…

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3DS Max Tutorial : Importing a Character into Unreal Tournament 3

September 6, 2010 Filed Under: 3DS Max, Game Development

3DS Max Tutorial : Importing a Character into Unreal Tournament 3

This tutorial is aimed at people wanting to import a character into Unreal Tournament 3 without having to worry (as much) about all the hiccups along the way. I have tried to make this tutorial quite clear in regards to the steps needed as well as the potential problems youmay find along the way (there are a lot of them) in order to improve your chances of getting a character in game. A basic to intermediate knowledge of 3D Studio MAX and the Unr…

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VRay Tutorial : Rendering a Static Scene from Multiple Views

October 20, 2010 Filed Under: Vray

VRay Tutorial : Rendering a Static Scene from Multiple Views

VRay Tutorial : Rendering a Static Scene From Multiple Views. This VRay tutorial will examine ways to efficiently render a static scene from multiple views. To make an efficiently render several views on the scene, use the irradiance map. The different irradiance map modes will help us in this task. As a conclusion, here is a basic workflow that can be used to render a static scene from multiple views: * First prepare the scene (geometry, mat…

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3DS Max Tips and Tricks

July 28, 2010 Filed Under: 3DS Max

3DS Max Tips and Tricks

render time is the image size. Normally I use 150×112 pixels as size. It is too small to see the object’s details but its is perfect to understand the light conditions. b) Lower the Shadow quality ! c) Reduce the polygon number of the objects (try to use the optimize modifier if you don’t have any meshsmooth modifier on the objects)! d) Reduce the photon number or/and the “sample” settings in the render engines. Vray…

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Vector Digital Illustration

April 2, 2010 Filed Under: Photoshop

Vector Digital Illustration

This vector digital illustration by Patrik Hubner, a web-designer and digital ilustrator from Germany. Word from author “In this tutorial I will let you in some concepts and approaches that I have employed in the illutrotion above and teach you how to achieve that look. As a digital illustrator I am constantly in search of new styles and methods that I can incorporate into my images. This tutorial and the illustration above are the result o…

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