“Basic Principles Of Perspective Drawing For The Technical Illustrator”. A thorough understanding of the principles of 1-Point and 2-Point Perspective is essential to creating an accurate, and visually appealing piece of art. A lay-person with no technical understanding of the principles of perspective drawing will nonetheless have an intuitive negative reaction to a piece of art in which something is amiss. Using the perspective tech…
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we show you how to take a character which starts life as a simple sketch, turn it into an illustration using Illustrator and Photoshop, then develop it further into an animation. The character needs to go through a range of movements, and be placed into several different scenes which will be cut together to tell a story. The final version then needs to be produced for a range of formats. We output the following animation as a video for HDTV and,…
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This 3d tutorial shows you how to create a low poly 3d character that usually used for game characters. The basic of modeling techniques in this tutorial can be transferred in any other 3d applications that you have mastered. Before starting modeling low poly characters, you should prepare a reference image to create a character proportion right. You can search the human anatomy reference images on internet, either paid or free. The most importan…
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This document is AutoCAD 2008 Tutorial : 3D Modeling devided into 11 chapters. Table of Contents : Preface, Acknowledgments Chapter 1 – Getting Started, Introduction, Development of Computer Geometric Modeling, Why use AutoCAD®2008?, Getting Started with AutoCAD® 2008, AutoCAD Screen Layout, 3D Modeling WorkSpace, Pull-down Menus, Standard Toolbar, Graphics Window, Graphics Cursor or Crosshairs, Command Prompt Area, Cursor Coordinate or Sin…
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If you create character under 500 triangles would be considered low poly. This is an example of characters that made low poly that are often used to create game characters. Examples of this character can be your good references to make low-poly character of your own. Some are doing very good using the right texture to the characteristics of low-poly models. …
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