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Blender Radiosity Tutorial

April 14, 2010 Filed Under: Blender, Lighting

Blender Radiosity Tutorial

is generated by “emitters” and is accounted for by reflection or absorption of the surfaces in the environment. The rate at which energy leaves a surface is called the “radiosity” of a surface. Unlike conventional rendering methods, radiosity methods first calculate all light interactions in an environment in a view-independent way. Then, different views can be rendered in real-time. In Blender, since version 2.28, radiosity is both a rendering …

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Blender Radiosity Tutorial 2

April 14, 2010 Filed Under: Blender

Blender Radiosity Tutorial 2

certainly use your own scene for this tutorial, I have provided my Raider mesh below as a starting point.” During the late eighties and early nineties, radiosity was a hot topic in 3D computer graphics. Many different methods were developed, the most successful of these solutions were based on the “progressive refinement” method with an “adaptive subdivision” scheme. And this is what Blender uses. Blender Radiosity Tutorial 2 …

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Blender 3D Yafray Guide

October 12, 2009 Filed Under: Blender

Blender 3D Yafray Guide

Yafray integration is one of the best features added to Blender 3d. The current release of Blender 2.34 has a very neat integration with Yafray from with in Blender 3Dd, and is fairly stable to use. Unfortunately Yafray usage is limited to those who are already comfortable with Blender interface or can hack their way through. The first part of the article deals with the basic steps needed to render from Yafray and later parts serves a guide for …

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Making Water Material in 3ds Max

November 16, 2009 Filed Under: 3DS Max

Making Water Material in 3ds Max

This tutorial created by Gerardo I. Ramirez for 3ds max users. Word from author “In this tutorial I will show how to make a quick water material in 3d Max. Keep in mind there’s no special plugins used, just 3d Max materials, which will render much quicker.” Open up the materials window. Pick a new material and change the diffuse color to a dark brown, so we can make some dirty water. Also change the “Specular” value … Download M…

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YAF(A)RAY User’s Guide

November 16, 2009 Filed Under: Blender

 YAF(A)RAY User’s Guide

…. 5.2.4 Spot 5.3 Camera. 5.3.1 Architect 5.3.2 Angular 5.3.3 Orthogonal 5.3.4 Perspective /DOF 6. Material settings. 6.1 Mapping notes. 6.2 Glass 6.3 Glossy 6.4 Coated Glossy 6.5 ShinyDiffuse 7. Render settings. 7.1 Lighting Methods 7.1.1 Bidirectional 7.1.2 Pathtracing 7.1.3 Photon Mapping and Final Gather 7.1.4 Direct Lighting and Ambient Occlusion. 7.2 General Settings. 7.3 Anti Aliasing settings. 7.4 Background Settings. About this document: …

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