…oblem. The lion in the middle has no specularity at all, but as you can see the normal map is doing just fine. The one on the right shows a normal and specular map, and you can see that the specular maps does help push those normals a bit further, and define the material more. Generally a normal map will help the specularity when there are curved surfaces and the low poly doesn’t have those curves. Download PDF About Normal Mapping …
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…nt look as nice as the hi-poly ones. Color or bump textures are used to add detail to the models, but the results are far from satisfying. A recent technology (that will appear in the next generation video games) uses vector normals maps on a lowpoly model to compute what shape his hi-poly relative would have. The technique has many flaws but the quality of the models has made a great leap while keeping the always problematic polygon count low. S…
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AutoCAD provides some ways of making interesting surfaces. They all require 2D or 3D Polylines. Draw the plines, then get the Surfaces Toolbar, or find them in the Draw, Surfaces drop down menu. They are limited by two variables; Surftab1, and Surftab2 which control the number of 3D Faces generated. If the surface you get is wrong, erase it, change the Surftabs and try again. This AutoCAD 3d modelling tutorial shows you how to design your house u…
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Author of this tutorial is Graham McAllister. This tutorial will introduce the Unity graphical user interface (GUI). No prior knowledge of Unity is assumed. If you are new to Unity this should be the first tutorial that you read. It will explain the key sections of the interface and describe how to create basic game objects and position them in 3D space. To demonstrate the Unity interface essentials, we’ll create a simple scene which will allow a …
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