This 3d tutorial shows you how to create a low poly 3d character that usually used for game characters. The basic of modeling techniques in this tutorial can be transferred in any other 3d applications that you have mastered. Before starting modeling low poly characters, you should prepare a reference image to create a character proportion right. You can search the human anatomy reference images on internet, either paid or free. The most importan…
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As a character animator, you sometimes have the luxury of being able to design your character from scratch, work out how it will be animated, produce the hundreds of drawings needed, and compile them into a single production for a single medium. More often – especially in these days of multiple formats, where video is cropping up everywhere from the internet to your mobile phone – characters start in one format and need to be repurposed for other…
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If you create character under 500 triangles would be considered low poly. This is an example of characters that made low poly that are often used to create game characters. Examples of this character can be your good references to make low-poly character of your own. Some are doing very good using the right texture to the characteristics of low-poly models. …
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Light has a very important role to give a strong impression of a scene or image 3d. Light can also give the impression of life in a 3d scene with the proper arrangement and also the right light source as well. In studying the 3d, in addition to modeling and animation, the important thing to learn also is about the lighting. This tutorial provides information on understanding light in Maya. Within these tutorials will explorer the author Maya̵…
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Human head is one of the most difficult to make a 3d modeling. Because the human head are some parts that had to be there and can not be eliminated. This 3ds max tutorial uses a polygon to create a good 3d head. The head is modeled roughly using polygons. The head will get its final form when Meshsmooth modifier is added to it. When the Meshsmooth modifier is added to it the face becomes a so called subdivision surface. Subdivision surface means …
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