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Drawing Female Manga Characters

May 26, 2010 Filed Under: Tutorials

Drawing Female Manga Characters

This ebook is techniques for drawing female manga charatcers devided into 4 chapters. Contents of this ebook as follow : Drawing the female figure : the basic rules, the three basic rules for drawing female figures, the human body, characteristics of the female figure, seeing the body as a wire frame and with contour shadows, differentiating body types, some tips for differentiating the three physical types, differences in figure according to age…

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SketchUp Renders with Kerkythea

November 16, 2009 Filed Under: Sketch-Up

SketchUp Renders with Kerkythea

One feature that is missing in SketchUp, though, is photo-realistic rendering. But don’t let that stop you… You can add high-quality rendering to the free SketchUp software even if you don’t have any of the full-featured commercial rendering programs like 3ds max, VRay, maxwell etc. Although there are some commercial rendering solutions available for SketchUp (namely Twilight, Podium, VRay for SketchUp, LightUp, IDX Renditioner – all of these in…

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Lights in Maya

February 17, 2010 Filed Under: Autodesk Maya, Lighting

Lights in Maya

Light has a very important role to give a strong impression of a scene or image 3d. Light can also give the impression of life in a 3d scene with the proper arrangement and also the right light source as well. In studying the 3d, in addition to modeling and animation, the important thing to learn also is about the lighting. This tutorial provides information on understanding light in Maya. Within these tutorials will explorer the author Maya̵…

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Basic Principles Of Perspective Drawing For The Technical Illustrator

October 30, 2009 Filed Under: Illustrator

Basic Principles Of Perspective Drawing For The Technical Illustrator

tutorials, the mental impression they will make on a viewer will be so strong that once mastered, the illusion of 3-dimensional depth will remain, even when the visual trickery involved in the process has been revealed. Any good technical illustration starts with well executed line art. If you are working from any type of reference other than a CAD output in the desired angle, you will need to have a strong fundamental understanding of the princ…

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Blender Tutorial : Head Modeling

May 30, 2010 Filed Under: Blender

Blender Tutorial : Head Modeling

This tutorial devided into two parts by Jonathan Williamson. Modeling head, before we go into this tutorial, first if you want to modeling something you must have a sketch or guide image for better result. Along with basic modeling tools also focus heavily on good topology and how to create a clean mesh that will deform well during animation. This tutorial will take you through the whole process from setting up a background image as a reference,…

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