Author of this tutorial is Graham McAllister. This tutorial will introduce the Unity graphical user interface (GUI). No prior knowledge of Unity is assumed. If you are new to Unity this should be the first tutorial that you read. It will explain the key sections of the interface and describe how to create basic game objects and position them in 3D space. To demonstrate the Unity interface essentials, we’ll create a simple scene which will allow a…
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Unity 3D Game Development by Example. This is beginers guide of unity 3D game development book that covers : Chapter 1, That’s One Fancy Hammer!, introduces you to Unity 3D—an amazing game engine that enables you to create games and deploy them to a number of different devices, including (at the time of writing) the Web, PCs, iOS platforms, and WiiWare, with modules for Android and Xbox Live Arcade deployment in the works. You’ll play a number o…
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Creating Texture – Assets for Computer Games. Textures are 2d images which are stretched and tiled onto a 3d “mesh”. They are the “surface” of everything you see. This texture tutorial show a few methods for making game textures. This tutorial set will be broken into several small tutorials, each tackling different textures, and each tutorial expanding on the last. None of the techniques are to be taken as definitive. There are many ways to crea…
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Introduction to Scripting With Unity 3D. Scripting is an essential part of Unity as it defines the behaviour of your game. This tutorial will introduce the fundamentals of scripting using Javascript. No prior knowledge of Javascript or Unity 3D is required. Scripting is how the user defines a game’s behaviour (or rules) in Unity 3D. The recommended programming language for Unity is Javascript, however C# or Boo can also be used. This tutorial will…
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scripting a complete game within the Unity environment. It will introduce you to advanced physics and modeling, camera views and styles that work for the racing genre, the basics of enemy AI, triggers, setting up more complex GUIs for a game, scoring and end-game goals. This tutorial assumes that you have a decent familiarity with the Unity interface and workflow, and also some familiarity with the first tutorial, as we are going to skip some basic…
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