Creating Normal Map. The tutorial below shows you how to create normal map for your 3d model. Modern Real-Time application look good, but pre-rendered animations are far ahead in terms of image quality, models complexity and lightning techniques. A great handicap for realtime graphics is the polygon count. RT engines can yield a limited amount of polys at acceptable framerates (25-30fps or more). Many methods have been developed for polygon redu…
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Creating, Baking and Correcting Normal Maps. This 3d normal maps tutorial by Waniek Rafal aka EDI. Word from author “In this tutorial I will try to explain some techniques and show you how to bake and create normal maps, which become very popular in this days, specially in game industry. Software that I will use : – Zbrush 2 – for baking normal maps from high poly models. Currently ver 3.1 of Zbrush is available, but the baking techn…
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About Normal Mapping. This is not a normal map tutorial. It will not tell you how to bake a normal map using a 3D app (there are plenty of tutorials for that), but it will highlight some common misunderstandings that some beginner to intermediate users have, often spreading them around as fact. When you have hard edges in your low poly, you need to separate the edges in the UV unwrap. That way you get a clean normal map and a clean mesh. Since e…
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These tutorials provide an overview of the product and hands-on exercises to help you learn many aspects of AutoCAD Map 3D. AutoCAD Map 3D is the leading engineering GIS platform for creating and managing spatial data. AutoCAD Map 3D bridges CAD and GIS by providing direct access to data, regardless of how it is stored, and by enabling the use of AutoCAD® tools for maintaining a broad variety of geospatial information. Using Open Source FDO Data…
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Moving From LightWave 3D to Unity3D by Phil Nolan. Word from author “When creating an environment for Unity 3D you will have to keep a few things in mind. The first, remember to keep the polygon count as low as possible while retaining the basic shape. Second, keep in mind that the model should be only quads and triangles and you should avoid long, thin, triangles as they are prone to cause problems in many 3D applications, not just Unity 3D. If…
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