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Creating Texture – Assets for Computer Games

January 8, 2011 Filed Under: Game Development, Games

Creating Texture – Assets for Computer Games

Creating Texture – Assets for Computer Games. Textures are 2d images which are stretched and tiled onto a 3d “mesh”. They are the “surface” of everything you see. This texture tutorial show a few methods for making game textures. This tutorial set will be broken into several small tutorials, each tackling different textures, and each tutorial expanding on the last. None of the techniques are to be taken as definitive. There are many ways to crea…

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Making Water Material in 3ds Max

November 16, 2009 Filed Under: 3DS Max

Making Water Material in 3ds Max

This tutorial created by Gerardo I. Ramirez for 3ds max users. Word from author “In this tutorial I will show how to make a quick water material in 3d Max. Keep in mind there’s no special plugins used, just 3d Max materials, which will render much quicker.” Open up the materials window. Pick a new material and change the diffuse color to a dark brown, so we can make some dirty water. Also change the “Specular” value … Download…

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Moving From LightWave 3D to Unity3D

January 3, 2011 Filed Under: LightWave, Unity

Moving From LightWave 3D to Unity3D

Moving From LightWave 3D to Unity3D by Phil Nolan. Word from author “When creating an environment for Unity 3D you will have to keep a few things in mind. The first, remember to keep the polygon count as low as possible while retaining the basic shape. Second, keep in mind that the model should be only quads and triangles and you should avoid long, thin, triangles as they are prone to cause problems in many 3D applications, not just Unity 3D. If…

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