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Blender Radiosity Tutorial

April 14, 2010 Filed Under: Blender, Lighting
Blender Radiosity Tutorial

This blender radiosity tutorial will try to explain the radiosity menu in Blender and how to use it. This blender radiosity tutorial will teach you how to work with blender radiosity and how to apply textures after the radiosity process is finished. In closed environments, light energy is generated by “emitters” and is accounted for by reflection or absorption of the surfaces in the environment.... 

Lights in Maya

February 17, 2010 Filed Under: Autodesk Maya, Lighting
Lights in Maya

Light has a very important role to give a strong impression of a scene or image 3d. Light can also give the impression of life in a 3d scene with the proper arrangement and also the right light source as well. In studying the 3d, in addition to modeling and animation, the important thing to learn also is about the lighting. This tutorial provides information on understanding light in Maya. Within these... 

Character Animation Tutorial

April 2, 2010 Filed Under: Flash, Illustrator, Photoshop
Character Animation Tutorial

As a character animator, you sometimes have the luxury of being able to design your character from scratch, work out how it will be animated, produce the hundreds of drawings needed, and compile them into a single production for a single medium. More often – especially in these days of multiple formats, where video is cropping up everywhere from the internet to your mobile phone – characters start... 

Unity 3D Car Tutorial : Vehicle Editor Resource Pack

January 13, 2011 Filed Under: Unity
Unity 3D Car Tutorial : Vehicle Editor Resource Pack

Unity 3D Car Tutorial : Vehicle Editor Resource Pack . Unity 3d tutorial document content : Installation, How to use the Rapid Unity Vehicle Resource Pack in Unity, Test Driving a Vehicle, Vehicle Editor Settings, Additional Features, How to change the engine sound, How to add your own engine sounds, How to add your own custom vehicle bodies and wheels, New Features in v1.5, Using the Vehicle Editor... 

Daylight Simulation in 3ds Max Design 2009 – Getting Started

March 2, 2010 Filed Under: 3DS Max, Freebies
Daylight Simulation in 3ds Max Design 2009 – Getting Started

A daylight simulation is a computer-based calculation of the amount of daylight inside or outside of one or several buildings. Common daylight simulation outputs are either luminance distributions, i.e. photorealistic high dynamic range (HDR) images, illuminances at key positions within a scene, or various “daylighting metrics” that have been derived from the earlier two types of data. In a predominantly... 

Maya Tutorial : Creating and Manipulating Polygon Primitives

July 2, 2010 Filed Under: Autodesk Maya, PDF
Maya Tutorial : Creating and Manipulating Polygon Primitives

This tutorial is for beginners in 3D or Maya. It deals with the creation and editing of polygon primitives, and touches on the use of Boolean operations for combining polygon meshes. If you are new to Maya, it is recommended that you first read the tutorial Interface, Navigation and Transformation Tools. If you wish to learn more about polygon modelling, you should read through the Basic Polygon Modelling... 

Blender Tutorial : Head Modeling

May 30, 2010 Filed Under: Blender
Blender Tutorial : Head Modeling

This tutorial devided into two parts by Jonathan Williamson. Modeling head, before we go into this tutorial, first if you want to modeling something you must have a sketch or guide image for better result. Along with basic modeling tools also focus heavily on good topology and how to create a clean mesh that will deform well during animation. This tutorial will take you through the whole process from... 

Moving From LightWave 3D to Unity3D

January 3, 2011 Filed Under: LightWave, Unity
Moving From LightWave 3D to Unity3D

Moving From LightWave 3D to Unity3D by Phil Nolan. Word from author “When creating an environment for Unity 3D you will have to keep a few things in mind. The first, remember to keep the polygon count as low as possible while retaining the basic shape. Second, keep in mind that the model should be only quads and triangles and you should avoid long, thin, triangles as they are prone to cause problems... 

Creating Texture – Assets for Computer Games

January 8, 2011 Filed Under: Game Development, Games
Creating Texture – Assets for Computer Games

Creating Texture – Assets for Computer Games. Textures are 2d images which are stretched and tiled onto a 3d “mesh”. They are the “surface” of everything you see. This texture tutorial show a few methods for making game textures. This tutorial set will be broken into several small tutorials, each tackling different textures, and each tutorial expanding on the last. None of the techniques... 

Human Head Modeling – 3DS Max

March 2, 2010 Filed Under: 3DS Max
Human Head Modeling - 3DS Max

Human head is one of the most difficult to make a 3d modeling. Because the human head are some parts that had to be there and can not be eliminated. This 3ds max tutorial uses a polygon to create a good 3d head. The head is modeled roughly using polygons. The head will get its final form when Meshsmooth modifier is added to it. When the Meshsmooth modifier is added to it the face becomes a so called...